package net.minecraft.src;

import net.minecraft.src.Item;

public class ItemArmor extends Item {

   private static final int[] damageReduceAmountArray = new int[]{3, 8, 6, 3};
   private static final int[] maxDamageArray = new int[]{11, 16, 15, 13};
   public final int armorLevel;
   public final int armorType;
   public final int damageReduceAmount;
   public final int renderIndex;


   public ItemArmor(int var1, int var2, int var3, int var4) {
      super(var1);
      this.armorLevel = var2;
      this.armorType = var4;
      this.renderIndex = var3;
      this.damageReduceAmount = damageReduceAmountArray[var4];
      this.setMaxDamage(maxDamageArray[var4] * 3 << var2);
      this.maxStackSize = 1;
   }

}
